Havoc XXVI

March 26-28, 2010


Havoc Game Convention

Sponsored by Battle Group Boston

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Events do not appear in the list until they are accepted by the Event Coordinator

Havoc Events

Time Slot: Friday, 7:30pm-11:30pm

Event #TableMax PlayersRules SystemScaleEraGM(s)
101 Cat Hunt!
 Behind Enemy Lines 20mm World War Two Skirmish Dean Emmerson 
Description:Over the past few nights, the Germans have been bringing up a PzKfw V Panther to fire into your position. It remains behind the hedgerow to the South, and none of your AT guns have been able to get a shot at it. What we need is to have a small group of men, probably a squad, sneak out at dusk and take a shot at it with a bazooka...

Now, you and your fellow wargamers finish the story using the Behind Enemy Lines man-to-man skirmish rules. All players will be on the same side as they plan how to tackle the German Panther. 
102 Epic Armageddon: Breakthrough
 Epic Armageddon 6mm Science Fiction (40k) Dave Susco and Matt Tattar 
Description:Space Marines of the Subjugators chapter have made planetfall and routed a large formation of insurgents. The Imperial forces have yet to achieve air superiority on Mortegra IV however, and the marines must press on through enemy territory to reach the Imperial line. Can the Subjugators breakthrough the rebels and reach their comrades? Or will the traitors' ambush delay the Marines for too long? 
103 First Encounters
 Steam on Ice- home grown 1/700 Alternate Universe Ed Petrilak 
Description:It's been 200 years since a colony ship crashed on a planet mostly covered with frozen oceans, and the collapse of the Earth Federation ended all interplanetary travel. Using technologies equivalent to 1880's Earth the two nation states wage a war for strategic resources upon the ice seas. Steam powered, propeller driven, Warsleds fight for control of a spark transmitter weather station.

This game was conceived and the ships designed during my first winter in Maine around 1980 when the temperature was at minus 30F. I recently found the files and the energy to bring it to a table top near you. 
104 Ivan Get Home for Christmas
 Battle Ground WW 2 25 mm Russo Finnish Winter War Dave Soucy 
Description:Deep in Finland elements of the 44th Ukrainian Division are looking for away across a frozen lake to get supplies to the now cut off 163rd Division. Thanks to Finnish "motti" tactics they and their attached engineers now find themselves cut off. Orders from HQ are to get back to the Raate Road, but they will have to battle Jack Frost, those pesky ski troops and maybe even Father Christmas too. 
105 Kelley's Heroes
 WWII Impact! Skirmish 1/285 World War II (Non historical 1945) Jorge A. Chavier II 
Description:One vehicle per player. Cat and mouse game hunting each other in a small town in search for gold. Hidden movement plotted on scale map. 
107 So many targets, so little time
 Silent Death Miniatures 1:100 figures, 1:20000 terrain SciFi fighters in space Tim Allen 
Description:The "Twin Planets" have been a thorn in the side of the Golden Horde for long enough, but now the Golds have procured a number of space shuttles (from "Honest Abe's Quality Pre-Owned Discount Spaceship Lot") for use as troop transports, and they intend to erase this threat once and for all. The Silver Streak have pulled together a scratch defense force -- will they be a wall ... or a sieve? While the shuttles run the gauntlet, there will be plenty of ships shooting and being shot at.

Silent Death is a simple, fast paced fighter-combat-in-space game suitable for all player levels. The original is hex-based, but the GM has converted it to miniatures -- and it works very well. Ships are armed with a variety of cannons, torpedoes, and missiles, but combat is a fast and simple throw-three-dice and check-off-damage-boxes system. All the info one needs to play is easily found on the ship status sheets and turn sequence chart.  
108 The Battle of Hobkirk's Hill (Second Battle of Camden)
 Battle Cry - 1776 - Modified 54mm American Revolution Chris Parker 
Description:Shortly after the British defeat at Cowpens and Guilford Courthouse Nathanael Greene engages a small force of British regulars and partizans including hospital invalids under Lord Rawdon. If Greene can defeat them he could compel the British forces to abandon their outposts across South Carolina and fallback to Charleston leaving the state to the rebels.

Rules used are Battle Cry by Richard Borg modified for the period and 54mm figures. Units are 4 infantry stands, 3 cavalry stands or 2 gun stands.

This makes for a fun game that is very toy soldier like and reminiscant of most of our early childhood games with Toy soldiers.

This game is kid friendly with those 13 or under playing with a legal adult as a single player. 
109 The Relief Column
 TSATF/20th 25mm Colonials Thomas Anderson 
Description:There has been no contact with an Egyptian garrison in the Soudan. A small British relief column has been dispatched to investigate. 
110 Too Little, Too Late
 Check Your 6 1/300 W.W. II Air Peter English 
Description:The German “Operation Paula” was designed to destroy the defending airfields and transportation links around Paris before the start of “Case Red”, the final assault on France. The Luftwaffe was able to turn its attention to the remaining French Armée de L'Air formations now that the final acts in the Allied evacuation from Dunkirk had been completed. Massed waves of German bombers moved in to finish off any opposition in the skies around the City of Lights. From the new France '40 campaign book "Days Of Glory". 
111 Wargram July 6, 1809, French Left Flank
 12 Home rules 15mm Napoleonic Scott Monteith 
Description: This battle is only the French left flank in the Battle of Wargram. The French 1V & X1 Corps face off on 3 advancing Austrian Corps which threaten the French army left flank. There is no place to hide in the landscape of rolling low hills and little cover. This slug fest will test the might of both sides and result in much havoc. Join the battle harden French or the Austrians who had handed Napoleon his first major defeat 2 months earlier at Aspern-Essling and are looking to defeat the French again. 

Time Slot: Saturday, 9:00am-1:00pm

Event #TableMax PlayersRules SystemScaleEraGM(s)
201 Al Garnache Memorial Field of Glory AncientsTournament
 16 Field of Glory (FoG) 15mm Ancients/Medieval Paul Georgian, Pete Celella 
Description:In honor of Al Garnache, the New England Ancients Wargaming Network(NEAWN)is running an 800 point 15mm FoG tournament on Saturday 27 March 2010 at HAVOC. The tournament will be 3 games, run in Period's 1, 2, and 3. Lists from any published FoG army book are permitted. Pairings will be Swiss system with an emphasis to same book or near historical matchups if possible. There will be special plaques for the winner, sportsman and best painted. In addition, there will be other prizes as donated.

Please bring painted figures only, terrain and ground cloth, dice, measuring implements, etc. Also, to help out the HAVOC organizers, in case of a table shortage, if players could bring folding tables measuring out to 6' to 4' that would be helpful. That way we could fit in any extra players. 
202 Battle of Mill Springs/Logan's Crossroads, January 19, 1862
 Carnage and Glory (Computer Moderated) 15mm ACW Thomas Ballou 
Description:Early in the war the Union and the Confederates fought for control of Kentucky. Both the sides marched into Kentucky to control the state. The Confederates, repulsed at Camp Wildcat, pushed towards the center of the state, as Union troops pushed south. Fearing their forces would be overwhelmed by the combined Union forces, the Confederates struck at a part of the Union encampments, hoping that the bad weather would have kept them divided.

Part one of the 1 Battle 3 Systems. Want to see how different rules sets handle the same battle? Here is your chance.  
203 Canadian Attack on Carpiquet Airfield
 Fierce Tempest 15mm WWII Mike Griffin 
Description:July 4th 1944. West of Caen Normandy. The 8th Canadian Infantry Brigade attacks elements of the 26th SS Panzer Grenadier Regiment in an attempt to capture the Airfield. It was essential to capture this airfield in order to take Caen. Will the Germans hold? Can the Canadian's take the field? 
204 Crecy
 Knighthood and The Middle Ages 90mm The Hundred Years War Chris Parker 
Description:The Hundred years Wars August 26, 1346
King Edward the Black Prince stands and fights the French. "What If" As in History the possiblities are endless. What If the French crossbows brought their pavice or if it hadn't rained? What if the English attacked first? French knights vs. the English longbow, which weapon of choice will prevail. This game will be run with 90mm troops. Knighthood is a new experimental game using squares for movement and ranges.


This is a Kid friend with those 13 and under playing with an adult on the same game ticket.  
205 First Encounters
 see game for friday night for full info 1/700 see game for friday night for full info ed petrilak 
Description:see game for friday night for full info 
206 Hail Mary
 Birds of Prey: Air Combat in the Jet Age 1/285 Late 1970's David Kenneth Ellis 
Description:In the opening hours of World War III, NATO has gotten lucky: the Soviet advance has been upstaged by a screening action that fought back. Desperate to continue the attack, scores of nuclear-armed MiG-21s are ordered on a suicide run to weaken the defenders ahead of a renewed assault. A lone squadron of F-15 Eagles are all that stand between V Corps and the bomb. Take part in "The Great Fulda Turkey Shoot", open to new and experienced players alike! 
207 Manassas - Bull Run
 On to Richmond 15mm ACW William Greenwald 
Description:Come and join the re-fight of this historic opening to the war between the states. Will the Union generals be able to turn the tide this time or will the Confederates establish them selves as a force to be reckoned with, again?

A Brigade level game using these ever popular, Courier published, rules by Paul Koch. Beginners welcome!
 
208 No School Like The Old School
 Classic Battletech 6mm 3050 Timothy Gerritsen 
Description:When Clan Wolf invaded New Caledonia, they thought it would be easy, but they didn't reckon with the New Caledonian Academy of Battlemech Arts and Sciences. A single star and support elements were sent to mop up these students, little suspecting the fight they'd have on their hands as the top students had the comeuppance to issue their own Batchall for their own trial of Possession. Control of the very planet is at stake. Can the meddling kids of the NCABAS prevail? Or will they become bondsmen in Clan Wolf? 
209 The Sausage War
 Battleground 25mm Winter War 1939 Dave Shuster,Christian Penney 
Description: During the confused opening moves of the Battle of Tolvajarvi a Soviet force has penetrated Finnish lines and is in position to threaten their supply line. Can the Finns assemble enough REMFs to counterattack and drive off the Soviets? Will the hungry and exhausted Soviets be able to press the attack and keep the Finns off balance?  
210 Stalingrad Red October Factory September 1942
 PBI 28 mm World War ll Richard Claydon - Boston Trained Bands 
Description:The 369th Reinforced Croatian Infantry Regiment attacks through the rubble of Red October Factory.  
211 The play is a foot...!
 10 High Noon 25mm 1800's western Kim Caron 
Description:The traveling theater troop is comming to town. Are they just gay caballeros or do the have real acting skills and have another agenda. Yeh, culture! And as usual there are ruffians, outlaws, and underlying issues going on. Wild and crazy and maybe you'll get your butt kicked to "kingdom come". 
212 Skirmish at Dejavu - Part 1: HUNey I shrunk the French
 Charge of the Light Brigade 25mm Franco Prussian War Mark Nichipor 
Description:1870 - Anton, Mayor of Dejavu wakes to see the invading Prussians getting closer to his quiet little village. Luckily, elements French army arrived the night before to protect his beloved village and defend it until the main French army arrives. 
213 Legions Return
 Legions of Steel 25mm near future Steven Parenteau 
Description:Legions of Steel is a near future game where robots from another world are trying to wipe out humanity. You play either the UNE protecting the human race or play the skeletal robotic hordes conquering worlds. Plays like Space Hulk but has more options to add flavor to the experience. 
214 SPEICAL OPS
 Home Grown  World War II Zack Merchant 
Description:Join in this 1:1 ratio game of special operations before it was called special operations.Ugly, nasty, but what a hoot! 

Time Slot: Saturday, 2:00pm-6:00pm

Event #TableMax PlayersRules SystemScaleEraGM(s)
301 Battle of the Coral Sea
 War at Sea - Axis & Allies Naval Miniatures 1:1,800 WWII Daniel Eustace 
Description:May 1942 - US & IJN carrier forces engaged each other with airstrikes over a two day period. It was the first naval battle in history in which neither side's ships sighted or fired directly upon the other. What would've happened if they had? Find out in this A&A Naval Miniatures scenario, a fast, straightforward, tactical WWII miniatures game that will include new long distance battle rules to simulate scouting and locating the enemy fleet. Some house rules will be in play.  
302 Force Z Off Malaya
 General Quarters 3 1/2400 WWII Sean Barnett 
Description:Aiming to disrupt Japanese landings on Malaya, British Force Z, led by battleship Prince of Wales and battlecruiser Repulse, moves north from Singapore. This time Force Z is not attacked by aircraft but is intercepted by Japanese surface forces covering the landing. Come and decide the outcome of what could have been the first major surface action of the war in the Pacific. 
303 Gladiators 2050 (Lego Arena 4)
 12 mine 1.5" Sci Fi Daniel Allen 
Description:In the future a group of entertainment entrepreneurs have created a solution to the over population of prisons, create a TV show were criminals fight each other in a gladiator arena. You are a criminal condemned to the arena. It is championship day, you have fought many bloody battles to get here. Now you must fight other ruthless criminals to see who will become the champion of the arena. 
304 Hollywood West
 10 High Noon 25mm American Western Maurice Holmes and/or Leo Walsh 
Description:Scenario is open and may change. Western heros from the movies and television will be used in the special director's cut of "Who's the best in the West?" 
305 Mill Springs/Logan's Crossroads January 19th, 1862
 Johnny Reb 2 (the rules you know and love) 15mm ACW Rob Geurden 
Description:Early in the war the Union and the Confederates fought for control of Kentucky. Both the sides marched into Kentucky to control the state. The Confederates, repulsed at Camp Wildcat, pushed towards the center of the state, as Union troops pushed south. Fearing their forces would be overwhelmed by the combined Union forces, the Confederates struck at a part of the Union encampments, hoping that the bad weather would have kept them divided.

Part two of the 1 Battle 3 Systems. Want to see how different rules sets handle the same battle? Here is your chance.  
306 Naverette 3 April 1367
 Knighthood and The middle Ages 90mm The Hundred Years War Chris Parker 
Description:The 100 Years War: An English and a French-Castilian army clash in the province of La Rioja, Castile. The English commanded by the Black Prince allied with Pedro "The Cruel" also of Castille attempt to wrest back Castille from his brother Enrique II. The brothers have been fighting the Castilian Civil War for a number of years and each have now called on aid from a higher power. Castille has now turned into a nother theatre of the 100 years War.


Children under 13 ar welcome if playing with an adult as a team. 
307 Omaha
 CD-IV:"Test of Battle" 1/72 World War II Victor Gregoire 
Description:Omaha Beach, June 6th, 1944, what else do you need to know. 
308 OPERATION 'GREIF'-The Battle For Malmady
 Cross Fire WWII 15mm WWII Richard(Dick) Bryant 
Description:Historically, Kampfgruppe X of the 150th Panzer Bde under Col. Skorzeny was beaten back in the attack on Malmady by elements of the 120th and 117th Regiments, US Army. Can you do better?  
309 Road to Hanghai
 Home Rules 25mm  Mike Paine 
Description:Against a background of Far East intrigue treachery and a thousand terrors is the amazing never-to-be forgotten story of hair raising spine tingling adventure. You can stop the Mysterious Dr.Satan's world domination plot.
Kids are welcome and parents with kids are also welcome. This may not be what the serious war-game is looking for. 
310 Skirmish at Dejavu - Part 2: Return of the Boche
 Trench Wars 25mm World War 1 Jim Carroll 
Description:Spring 1918 - Mayor Bernard(son of Anton) wakes to find the newest German offensive has brought them just outside his seemingly quiet little village. Now it time for the French and their British allies to counter attack and drive those bothersome Boche back to Berlin. 
311 The Battle of Arbedo
 Band of Brothers2, BoB2 a Piquet Series Game 25mm Italian Wars, ca. 1420 Peter Anderson & Thomas Kinstler 
Description:The Battle of Arbedo was fought on June 30, 1422 between the Duchy of Milan and the Swiss Confederation.
In 1419, two Swiss states (cantons) bought the Bellinzona stronghold from the Sacco barons, but were unable to defend it adequately. When, in 1422, they rejected the Milanese proposal to buy back the fortified town, their troops stationed in Bellinzona were put to rout by the Milanese army. An attempt to reconquer the fortified area with the support of other confederates led to the battle at Arbedo, a village 3 km north of Bellinzona. The Count of Carmagnola led the forces of the Duchy against the Swiss and was victorious.
The Swiss were mainly equipped with halberds and, had an initial success against the Lombard cavalry charge. Then Carmagnola brought his crossbowmen forward, while dismounting his cavalry. The dismounted men-at-arms used lance which outreached the halberds. The Swiss were further under pressure by the crossbow fire on the flanks.
The Milanese force began to push back the Swiss, who were only saved from total disaster by the appearance of a band of foragers, who the Milanese were convinced represented a major new force. When the Milanese force pulled back to reform, the Swiss fled the battlefield, having taken heavy casualties.
The victory secured Bellinzona and the Leventina to the Duchy. In addition the Duchy gained the Val d'Ossola, thus the Swiss losing all the territorial gains they had made. The defeat discouraged the Swiss expansionist intentions towards Lake Maggiore for a long time. It was the defeat at Arbedo, that made the Swiss increase the number of pikemen. 
312 The Battle of Cerignola
 Band of Brothers2, BoB2 a Piquet Series Game 25mm Italian Wars, ca. 1500 Peter Anderson & Thomas Kinstler 
Description:The Battle of Cerignola was fought on April 21, 1503, between Spanish and French armies, in Cerignola, next to Bari, Southern Italy. It is noted as the first battle in history won by gunpowder small arms.
The battle began with two charges by the French cavalry, against the center of the Spanish army, but was disbanded by heavy artillery fire on both occasions. The next assault tried to force the right flank, but it was broken by a storm of fire from the Spanish arquebusiers, which killed the Duke of Nemours. With the Swiss commander, Chandieu, taking charge, the Swiss infantry attacked along with the cavalry, but this attempt was again driven back by the arquebusiers, during which Chandieu also died. This forced the French army to retire in disorder, the moment in which Spanish infantry countered. The result was a total French defeat. 
313 The road to Madrid, 1809
 Carnage and Glory II Computer Moderated 28mm Napoleonic Nigel Paul Marsh 
Description:Sebastiani's IV Corps has been ordered to halt the advance of the Wellesley's British army. A fictitious engagement a few days prior to Talavera. French, Germans, Dutch, Poles, Irish, Welsh and English seek glory amidst the carnage of the Peninsular war.  

Time Slot: Saturday, 7:30pm-11:30pm

Event #TableMax PlayersRules SystemScaleEraGM(s)
401 The 2nd Battle for Arrakis
 10 Galactic Knights n/a Sci-fi Bruce Carson 
Description:The Human fleet defeated the Leonians' expeditionary force for control of the Arrakis star system. But now they are back with better ships and honor to avenge. Will the defending human force be able to drive back the Leonians for ultimate control of this valuable star system?

Each player will control two to four ships for either the Leonians or Humans and attempt to play a decisive role in the clash between these Empires.

One lucky player will win a copy of the Galactic Knights Rule Book - donated by Monday Knight Productions.

No Galactic Knights experience necessary. 
402 The Abbeville Boys
 10 Fame or Flames 1/700 World War II Gregg Belevick 
Description:Over Abbeville, France - April 1942: A British fighter wing is on a Rhubarb sweep over northern France hoping for a quiet day. Unfortunately for them the boys from Abbeville have decided to come out and play. Bloody 'ell. 'Ere they come!
If other air combat games you have played left you wanting to know more about the characteristics of individual planes and how their pilots used them, or even just more about flying, Fame or Flames might be for you. 
403 Fighting Chinese Pirates with U.S. Marines
 Home Rules 25mm  Mike Paine 
Description:While steaming down the Yangtze a merchant vessel operated by American Capt. Barker suddenly went a ground. Within minutes,the crew was set upon by as villainous a gang of cutthroats as Barker had ever seen. At about the same time, the city of Changsha was captured by bandits. Not too long after that,U.S. British river patrols at the scene and the fun began.
Warning! rules may be too simple for some players. 
404 Hunting the Beast: Norway, Kaafjord, 16 June, 1944
 10 Hunt for the Lonely Queen 1:700th WWII Thomas Ballou 
Description:A “what if” game. The RAF 618 squadron trained for a very special mission: sinking the German battleship Tirpitz. The RAF came up with an audacious plan using a small force of RAF Mosquitoes carrying the secret “Highball” bouncing depth bombs. The mission required a high speed run down the length of the fjord, with a final precision launch of the bouncing bomb, in the face of a wall of flak.  
405 It's a new and revolutionary West My Man
 24 High Noon 25mm Late 1800's Leo Walsh 
Description:A new country is opening up for settlement! Well, if the die hards of the "old south" get their way. "New Richmond" is being opened and settlers, dignitaries from around the world and accross the Americas are coming. And maybe some unwanted guests too. Almost anything will go. The more people playing the bigger the game, and the wilder! 
406 Mill Springs/Logan's Crossroads January 19th, 1862
 They Couldn't Hit an Elephant (card driven) 15mm ACW Rodney Fernald 
Description:Early in the war the Union and the Confederates fought for control of Kentucky. Both the sides marched into Kentucky to control the state. The Confederates, repulsed at Camp Wildcat, pushed towards the center of the state, as Union troops pushed south. Fearing their forces would be overwhelmed by the combined Union forces, the Confederates struck at a part of the Union encampments, hoping that the bad weather would have kept them divided.

Part three of the 1 Battle 3 Systems. Want to see how different rules sets handle the same battle? Here is your chance.  
407 Skirmish at Dejavu - Part 3:Mon Dieu, Pas Encore
 Homegrown 25mm WW2 Andy Metheny 
Description:May 1940, Mayor Pierre(son of Bernard) wakes to see the Germans on the outskirts his deceptively quiet little village. The French forces have arrived to stem the advancing Les Allemands, yet again. 
408 SPACE: 1973 A.D.
 Home grown/Gaslight modified 1/72nd Modern Victor Gregoire 
Description:The U.S. has landed on the moon and established Moonbase Kennedy. The Russians have also landed and established Moonbase Sputnik. The Cold War is about to heat up...but wait...is that a Hershey bar? 
409 The Prisoner
 The Sword and the Flame 15 mm British Colonials Jennifer Paperman 
Description:Dervishes attacked a surveying party last week, capturing its officer. Now word has come of a group of Dervish with a White captive. British High Command has ordered that Lieutenant Hamilton be rescued -- at all costs. And an Anglo-Egyptian force is on its way. 
410 Battle of Port Arthur
 Fast Play Rules from Miniature Wargames Issue 266 1/1200 Russo-Japanese War Eric Paperman 
Description:Yesterday the war began with a Japanese sneak attack on the Russian Pacific Fleet at anchor in Port Arthur. Today, the surviving Russian ships (with some help from the shore batteries) are coming out to engage the Japanese. If they can break out, they can threaten the convoys loaded with troops headed for Korea. 
411 Red Havoc
 Check Your Six! 1/300 WWII Air Jerry Lane 
Description:Hungary 1944 - The Soviets are advancing westward and Red Air Force A-20 Havoc's are bombing targets outside Budapest. The Luftwaffe rises up to defend. All welcome, rules taught. 

Time Slot: Sunday, 10:00am-4:00pm

Event #TableMax PlayersRules SystemScaleEraGM(s)
501 A hot time in a cold place
 10 Battletech 25 mm SF Neil Churchill 
Description:In s small valley on a remote planet, a recon team from House Davion found a Star League cache. Lacking the equipment to dig up the cache, they travelled back to the closest hyperwave station to call in the find. Spies from House Steiner sent a copy of the message to their boss. And the race was on. A winter storm with whiteout conditions prevented the task forces from landing in the valley itself. Each player will run one lance. Fire support lances will also be available. All mechs and record sheets will be provided. Year is 3055 
502 A Set Of Sevens
 RCT-Regimental Combat Team 1/285th Arab Isreali war, 1973 Ed Sztramski 
Description:7 October 1973. After slowing a major assault by the Syrian 7th Infantry Division, the IDF's 7th Armored Brigade makes a stand between Mount Hermonit and Booster Ridge. UGDA Raful must hold until reserve units arrive and then lead a counterattack to the Purple Line. 
503 Ambush at Saco River!!
 G&Z Carnage 15mm Fantasy Mike Griffin 
Description:Colonel Keene and the 34th Maine have pushed inland from the coast. They have encountered and driven off the strange green skinned natives who appear very hostile. A routine patrol to scout the area and the green skins have attacked again. The regiment is split. Will Colonel Keene be able to reunite the regiment and drive off the green skins again. Or will the 34th Maine become tomorrows breakfast? This game will not take the full 6 hr slot. 
504 It's cleanup time.
 10 Age of Iron 15mm ACW Leo Walsh 
Description:The Federals are trying to clear out a rivercrossing area in preperation of an assualt. The Rebs, of course can't have any of that. They have prepared some surprises for the Yanks. But those Yanks weren't born yesterday. Tried and true easy to learn fast play rules. 
505 Open Board Gaming
 20 NA NA NA Derek Dunn 
Description:A few of us will be bringing some board games to teach and share. Feel free to bring some of your favorites too. 
506 Stukas and Shturmoviks
 Check your 6!  WW II Michael Buonagurio 
Description:Some where over the front lines of the Eastern front a flight of Stuka's and Shturmovik's are tasked with a ground attack mission. Flying cover for their ground attack brothers are flights of interceptors. 
507 The Pacific
 Axis & Allies Miniatures 15mm WWII Daniel Eustace 
Description:The Marines have landed! A strategic hill overlooks the harbor of a Pacific island. The naval bombardment has dislodged the Japs, but only for the moment. The Americans must trek through the jungle to capture the hill before the Japanese can retake it - and the jungle is swarming with Japs! Try this fast, straightforward, tactical WWII miniatures game, featuring all of the strategy without unneeded complexity. 
508 The Prisoner
 The Sword and the Flame 15 mm British Colonials Jennifer Paperman 
Description:Dervishes attacked a surveying party last week, capturing its officer. Now word has come of a group of Dervish with a White captive. British High Command has ordered that Lieutenant Hamilton be rescued -- at all costs. And an Anglo-Egyptian force is on its way.  
509 The Rule Of The LGOP's
 Point Blank 20mm World War II Gregg Belevick 
Description:Sicily: July 9, 1943: After the demise of the best airborn plan, a terrifying effect occurs on the battlefield. This is known as the Rule Of The LGOP's (Little Groups Of Paratroopers). This is, in its purest form, small groups of pissed off 19 year old American paratroopers. They are well trained, armed to the teeth and lack serious adult supervision. They collectively remember the commander's intent as "March to the sound of the guns and kill anyone not dressed like you", or something like that. Happily, they go about their day's work. 
510 Three Block War
 Ambush Alley 28mm Modern Jim Keats & Rich Ciarlo 
Description:A US patrol is providing security to a NGO providing aid when things go bad. Now the unit needs to fight it's way back to safety.

This is a mini-campaign comprised of 3 scenarios. Ambush Alley is a fun set of rules that are quick to learn and fast to play...and reward sound tactics (and good dice ;)

Rules will be taught. 
511 Al Garnache Memorial WAB Tournament
 12 Warhammer Ancient Battles 25mm Ancient-Medieval Paul Georgian, Bob Rioux 
Description:In honor of Al Garnache, the New England Ancients Wargaming Network(NEAWN)is running an 2000 point 25mm WAB tournament on Sunday 28 March 2010 at HAVOC. The tournament will be 2 games, run from 10-4. Lists from any published WAB army book are permitted. Pairings will be Swiss system with an emphasis to same book or near historical matchups if possible. There will be special plaques for the winner, sportsman and best painted. In addition, there will be other prizes as donated.

Please bring painted figures only, terrain and ground cloth, dice, measuring implements, etc. Also, to help out the HAVOC organizers, in case of a table shortage, if players could bring folding tables measuring out to 6' to 4' that would be helpful. That way we could fit in any extra players.  
512 Total War!
 Flames of War 15 mm WWII Land Jerry Lane 
Description:Multi-player Flames of War. This will be a Late War, Western Europe game. Players are requested to bring their own 1750 point army. There will be at least one extra army provided. Please post your interest and army on the local FOW list at fownewengland@yahoogroups.com 

Cancelled Events

Time Slot: Friday, 7:30pm-11:30pm

Event #TableMax PlayersRules SystemScaleEraGM(s)
 Zombietown:The Infection Continues
 Twilight Creations Zombies  Present Kyle McDonald 
Description:The infection has spread. It is no longer in the city. The college ,sewers, the jail even the circus has it. Can you out run the virus and make it to safety? Remember you don't have to be the fastest you just have to be faster then the other players!